Otherworld

Otherworld

Book - 2017
Average Rating:
3
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"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"-- Provided by publisher.
Publisher: New York : Delacorte Press, an imprint of Random House Children's Books, [2017]
Edition: First edition
Copyright Date: ©2017
ISBN: 9781101939321
110193932X
Branch Call Number: YF SEGEL-J
Characteristics: 355 pages ; 22 cm
Additional Contributors: Miller, Kirsten 1973-- Author
Alternative Title: Other world

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Otherworld is not like any other virtual reality game. It is a new experience that stimulates multiple senses, but not them all. Until Kat is diagnosed with locked in syndrome after a terrible accident and ultimately subjected to be apart of an experiment with new technology, fitted with more advanced artificial technology that surpasses anything in the real world, called the White City. Simon, has a feeling that there is something suspicious going on. Many people have coincidentally diagnosed with locked in syndrome. Simon has a feeling that The Company is behind the whole situation. As Simon continues to venture into the alternate reality, traveling from one realm to another, the more mysteries he uncovers. As the truth is revealed every piece of information begins to make sense. The more the urge to save Kat and many others held in The Facility. The book offers a bit of mystery and excitement to virtual reality. The uncertainty of survival Simon faces is thrilling. We get to see Simon’s character changes, as we first see him acting like a spoilt child and he matures as he sees the responsibility he has to those people who need to be saved. Reading of love, adventure and excitement, where reality is questionable, this is the book for you.
Reviewed by NB for the Cloverdale Teen Book Review project.

Beatricksy Dec 12, 2017

Hhhh. It's tropey and the characters are so boring, but I gotta give it credit for being more than just a capture-the-flag-type of video game, like so many of these gaming books describe. The virtual reality segments are much more interesting than the real world ones, but it never really seems to take its gaming aspects to full potential. Also, every person they met in the trial was a huge jerk who would devolve to cannibalism soon as put on a virtual reality helmet? What sorta internet trolls you been hanging out with? The vast majority of people who would get into that trial (and it likely wouldn't involve 13 year olds) would play differently. Our protagonist is dumb as a pile of rocks, but in a mildly charming way, even if it takes him about 80 percent of the book and a monologue to figure out who the villain is. But it's fun, and I staggered through it while fighting off the flu and it didn't put me to sleep. So, good on it for that.

AL_TIEGAN Nov 27, 2017

I had a hard time getting through this book. I was pretty disappointed after how wonderful Jason Segel and Kirsten Miller did with their Nightmares! series. To start, I could not stand Simon - the main character and narrator. There were moments I thought I could like him, but then his voice switched and I didn't like him again - it felt as though Segel and Miller could not agree on how Simon should talk and their overall choice made him pretty unlikable. For a good while, I didn't actually know what the story was about and had a hard time really figuring out what Segel and Miller were trying to accomplish. While the premise - a virtual reality game coming to life and wanting to kick out the guests (the human players) with the Company trying to hush it all up and push the technology anyway - sounds cool, this one came across pretty lame. Readers are jumped all over the place and really start to lose track of what is going on and what Simon is actually trying to accomplish (which ends up being a ton of different things wrapped up under one umbrella). While attempts are made at showing readers how much Kat means to Simon, it is hard to believe he means as much to her, considering she almost never appears in the story other than in Simon's thoughts and memories. We're all chasing a girl we know nothing about - I suppose that's why the authors had to add in the secrets of the Company (much more interesting than trying to save someone who's pretty well a stranger). Sadly, I don't think I will continue with this series, unless I hear it drastically improves. I'll just head back to Nightmares!.

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